![]() ![]() You can still make use of the "Undo" function, although you have fewer attempts on Hard.ĭuring a playthrough, you can adjust the difficulty down, but not up, so you can try starting out on Hard and then dropping the difficulty down if things get frustrating. ![]() Hard mode can be quite challenging, particularly if going in blind, as some chapters are much trickier than others and Maniac mode makes taking losses even worse. I hate to say goodbye to any of them.Life or Death : Finish the game on Hard and Maniac mode. ![]() I just want a happy ending for our band of five brothers. I'm not sure how reasonable this would be to implement though so I don't want to make too many determinations to what that could entail. perhaps if me met certain requirements we could undertake fights for additional unique gear, or even change the nature of certain story elements. Personally I'd love it if a 'New Game +' offered us the ability to see some story divergences. More Optional Missions could also afford the chance to design some interesting maps, to test players tactical skills in perhaps disadvantageous starts, or to undergo specific objectives simultaneous to regular combat. Things that don't need to break the game and it's difficulty progression, but perhaps offer some new options in how we handle fights. Some additional things to look at as a possibility could be more Optional Missions, new Skills/Spells, and maybe some more Unique/Legendary gear. But we all seem unified that Rapport should be carried over for sure. It would need to be determined how balancing/difficulty would work if things like Level, Gear, Items would carry over. Considering a 'New Game +', the common discussion seems to be on what would be carried over. ![]()
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